Tears of Avia has a dynamic story system that goes beyond conventional story mechanics seen in other games. Our dynamic story system is built around characters and the way they interract with each other.
Adventurers you party with have different dispositions to each other, some get along and others... not so. Side missions and sub-plots unfold depending who is in your party and the conversations you have can lead to new battles and encounters.
Tears of Avia follows the adventures of Dulantine, a powerful mage with a dark past. Find the Tears, magical artefacts that bind together an ancient spell and lead the way to the mysterious legendary city of Avalon. Discover what secret Dulantine has been bearing all this time and unravel the mystery of the Tears of Avia.
Tears of Avia has a flexible, dynamic and intuitive skill system with an intense focus on build crafting. We wanted to make a skill system that offers more than the standard tank-damage-heal that is common to many RPG's.
Most skills are associated with character class, but many are available from other sources. For instance, you could have a priest weild a weapon intended for a warrior and suddenly they have some warrior abilities available to them. Items on the ground can also be picked up and used to give you the upper hand in a battle.
Check out the character classes above to get a flavour for what skills each class can offer.
Tears of Avia is a turn based tactical RPG. Play with up to 5 classes and hundreds of skills, finding the best synergy with your party and their skill loadout will mean the difference between success and failure.
Run a balanced party or roll nothing but warriors, the choice is yours. With some skills being weapon bound rather than class bound, there are endless possibilities for you to experiment from.
The game will be initially available for PC/Mac and is currently in the early stages of development, so watch this space!.