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Tears of Avia at EGX

Posted on 1 August 2015 by Andrew Livy

We will be attending EGX and bringing our prototype of Tears of Avia! If you're in the area, pop by and say hello! You can find us in the Rezzed area.


Posted on 19 April 2015 by Andrew Livy

It's been way too long since I updated this! Work on Tears of Avia is still very much go and you should start seeing a bit more activity from me in the coming few months. Art asset is coming to fruition and I hope you guys get as giddy as I do when you see it. Here's a shot of the ranger for starters...

More soon!

Suddenly: Space Shooters!

Posted on 5 April 2014 by Andrew Livy

From time to time we get tempted to make a game on impulse. Last night was one of those moments. The talented Tom Parrish posted a few thumbnails of space craft up onto twitter and the temptation to make a side-scrolling shooter game was just too strong. Four hours later and we have the following:

From this!

To This!

We're thinking about developing this a bit further on the side-lines along with our main project Tears of Avia. Watch this space! Ba-dum-tish!

The key skill to pulling a game together

Posted on 25 February 2014 by Andrew Livy

Over the years I've learned a lot of things. Numerous programming languages, Maya, Cubase, Japanese, and way more. But despite this, the only "skill" you really need is motivation.

Motivation is the most important attribute you need in life, and it is applicable in anything you want to do. When I was studying Japanese, I went to a class only three months in. I figured that I needed a bit of guidance. I had already been studying four hours every day without fail, so off I went to this class.

The teacher told me I was joining a group who had been at it
for 3 years and that I'd fit right in. I was pretty nervous, I thought I would be struggling really hard. After all, these guys are veterans right? Three years!

The teacher was covering the topic of direction. She asked the class a question and I immediately answered. Good start, my confidence was growing. Then she asked another question, I knew this one too but I chose not to put my hand up.

People in the class seemed like they were struggling. This was odd I thought, they're ahead of me right? So I kept my hand down because I didn't want to seem like a smart-ass know-it-all. I knew the answer to every question she asked, it was embarrassing.

How could this be? I'm only three months in, they've been at it for three years. I figured it out later on, they go to this class once a week studying a whole 1 hour of Japanese a week.

In the space of a year they rack up a whopping 52 hours of Japanese study. I had been studying for four hours every day for three months. In just one month, that's around 120 hours of study almost double what they had done
in an entire year.

This is of course assuming that they don't put any extra hours in, which I think is really the case. Even an hour of homework isn't enough to supplement the time you need to sink into learning a language. It seemed like they considered homework a bit of a chore too. That's the wrong attitude!

I couldn't understand it, you go to a class to learn a language, yet you have zero motivation to actually learn it! That'll never achieve results.

I realised that I would never go back to the class, the pace
was too glacial that I would never achieve any level of fluency. The only reason I have basic understanding of Japanese (and I'm no way fluent, I have way more stuff to study still) is because I was self-motivated to actually put the hours in.

If you expect for some teacher to magically put it all down on a silver plate for you, you're sorely mistaken. Just attending for one hour a week is not enough - you need to get out there and do it.

If you really want to do it, you need to be motivated to do it. You know you're motivated if you ENJOY doing it. That is, it doesn't feel like a chore but actually fun.

This doesn't just apply to learning a language, but just about anything in life. Want to be amazing at animation? Maybe you want to get into environment art? Perhaps you want to be a web dev? Maybe you want to write some C#? Do it, and do it lots. LOVE doing it, this is the most important bit.

I never watch TV, I have no idea what people are on about when they're talking about the latest episode of Eastenders. I spend most of my time writing games (and on occasion music) it's genuinely fun for me and I'm always learning new stuff.

To be successful in doing anything you just need to put yourself into this mindset. If you can do this, you can achieve anything. Don't make excuses for yourself either,
"but I don't have the time to do this" is the classic excuse.

This is nonsense, if you want something bad enough you'll sacrifice something else to make the time. I'll happily miss out on every episode of whatever's on TV in order to get just that little bit extra better at game dev. Find the time in life to do what you love, be self motivated and the sky's the limit.


Posted on 21 February 2014 by Andrew Livy

Hi! We're CooCooSqueaky games. We're currently working on our first title: Tears of Avia, which we want to tell you lots about, but we're holding out until we have enough cool things to show you. Which we hope will be real soon!


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